Technical Reports Published in 2023

  • IC-23-09 pdf bib
    Developing a Socioenactive System to Raise Awareness Against Bullying in Educational Contexts.
    Deógenes Silva Junior, Roberto Pereira, and M. Cecilia C. Baranauskas.
    October 2023. In English, 29 pages.

    Abstract: Bullying is a form of violence that profoundly affects people's lives, influencing their educational outcomes and physical and psychological health. Computational technologies can help raise awareness about bullying and help stakeholders from a school context combat bullying and cyberbullying. Ubiquitous computing, in particular, enables designers to explore peoples' values ​​and physical and social aspects of a school to help combat bullying, as a ubiquitous solution will involve the physical location and peoples' bodily interactions between themselves, the situated environment, and the technology . Understanding bullying in a value-oriented way, this study aims to develop a ubiquitous solution to help school stakeholders, such as students and teachers, to raise awareness for combating bullying. First, a process of value-oriented problem understanding was conducted to identify stakeholders of the problem domain, their problems, and their values. Then, through collaborative brainstorming and brainwriting, a ubiquitous solution was devised. This solution was conceptually developed by the use of scenarios, prototypes, and technical architecture. Finally, discussions of the conducted value-oriented process for the solution development are presented towards the development of socio-enactive scenarios.

  • IC-23-08 pdf bib
    Soil erosion monitoring through an iot system that integrates the erosion plot method and a meteorological station.
    Beatriz Perceis, Giovani Reis, Antonio Angulo, and Juliana Freitag Borin.
    May 2023. In Portuguese, 15 pages.

    Abstract: This work demonstrates an IoT-based solution to monitor meteorological variables and soil erosion. Specific objectives include building a prototype to store the amount of eroded soil, integrating the collected data with meteorological data, and analyzing the relationship between variables to make projections. The correlation between these elements allows for a better understanding of the factors that influence erosion, enabling future projections, helping to make decisions related to how to conserve and manage the soil.

  • IC-23-07 pdf bib
    Instint: Design and development of a socioenactive installation.
    Yusseli Lizeth Méndez Mendoza, Emanuel Felipe Duarte, and M. Cecília C. Baranauskas.
    March 2023. In Portuguese, 12 pages.

    Abstract: This technical report presents the design and development process of the Socioenativa InstInt installation as part of the Thematic Project Sistemas Socioenativos (Fundação de Amparo à Pesquisa do Estado de São Paulo, FAPESP, #2015/16528-0). InstInt is an interactive installation that allows children and adults to create a sound composition by playing light strips that trigger light and sound effects such as the sounds of musical instruments. The report presents the construction process of the electromechanical structure of the full-scale installation, which was initially conceived, co-designed and prototyped on a small scale. We end the report with conclusions about the development process and the next directions for experimentation with the installation.

  • IC-23-06 pdf bib
    Internet of things in hospitals: A systematic review of the literature in ubiquitous and pervasive environments.
    JV da Silva and MCC Baranauskas.
    March 2023. In Portuguese, 25 pages.

    Summary: Ubiquitous computing, through sensors, actuators, microcontrollers, etc., can be found embedded in objects that make up a physical space, or mobile through environments with people, through wearable artifacts, cell phones, etc., integrating the physical environment and interfering in the social. Our goal is to understand how the Internet of Things (IoT), through sensors and actuators embedded in objects and exchanging information with each other, is being incorporated into hospital environments. This led us to carry out this systematic literature review, which began with the adoption of a rigorous protocol, containing the research question and other definitions of keywords for searches, and criteria for inclusion and exclusion of studies. Following the protocol, we searched the main publications from 2010 to 2020, reaching a set of 33 articles, corresponding to less than 1% of the initial number of searches. Our contextual review, considering IoT in a hospital environment, found that 15 out of 33 articles used IoT in healthcare environments. The reduced number of articles allows us to say that the insertion of technologies such as “network nodes” in hospital environments needs attention. The synthesis of results highlights the lack of methodologies for creating interactive environments involving stakeholders. Researches in the specified period do not show concern with the integration of computational technologies with people's lives, considering not only their physical health, but the psychological health of those who are in the hospital environment, patients, visitors or even the institution's staff. We emphasize that hospital environments are critical and require multidisciplinary teams considering all stakeholders for the remodeling of spaces with the aim of creating ubiquitous and pervasive environments, using technologies (sensors and actuators) coupled not only to objects, but that integrate with the environment and exchange information with each other.

  • IC-23-03 pdf bib
    GloveBot: Design and Building of a Socioenactive Artifact.
    Marleny Luque Carbajal and M. Cecília C. Baranauskas.
    March 2023. In English, 13 pages.

    Abstract: Drawing on the enactivist-based perspective to cognition, emerges the concept of socioenactive system that is constituted by coupling together three elements: social, physical and digital, which exert mutual influence between each other. This work is a technical report about the design and building process of GloveBot, a socioenactive artifact, which is part of the thematic project “Socioenactive Systems: Investigating New Dimensions in the Design of Interaction mediated by information and communication technologies” (FAPESP, #2015 /16528-0). In this technical report, we present the GloveBot artifact and describe its interaction design, components and implementation. The proposal of this artifact is engaging users in creative activities through socio-enactive interaction.

  • IC-23-02 pdf bib
    Theoretical-methodological references of Enactivism and the Construction of the Concept of Socioenactive System.
    M. Cecilia C. Baranauskas, José A. Valente, Emanuel F. Duarte, and J. Valderlei da Silva.
    January 2023. In Portuguese, 19 pages.

    Summary: Contemporary computational environments, characterized by the ubiquity and pervasiveness of technology, demand new ways of thinking about the interaction of (and between) people and environments populated by artifacts and computational systems that we create, with which and through which we interact individually and with others. We assume that action is coupled to perception, emotion and cognition in the dynamic process of life and need to be understood as such. A complex interdisciplinary relationship between Biology, Phenomenology, Psychology and Neurosciences is necessary for understanding the brain-body-environment relationship. This Technical Report summarizes studies carried out by the Socioenativos Project team, seeking to characterize socioenactive systems based on the theoretical framework of enactivism. Thus, it contributes with fundamentals necessary for the construction of theoretical-methodological bases that support the design and construction of ubiquitous computational environments.

    Abstract: Contemporary computational environments, characterized by the ubiquity and pervasiveness of technology, demand new ways of thinking about the interaction of (and between) people and environments populated by artifacts and computational systems that we create, with which and through which we interact individually and with others . We assume that action appears coupled to perception, emotion and cognition in the dynamic process of life and needs to be understood as such. A complex interdisciplinary relationship between Biology, Phenomenology, Psychology and Neurosciences is necessary for understanding the brain-body-environment relationship. This Technical Report summarizes studies carried out by the Socioenativos Project team, seeking to characterize socioenactive systems based on the theoretical framework of enactivism. Thus, it contributes with fundamentals necessary for the construction of theoretical-methodological bases that support the design and construction of ubiquitous computational environments.

  • IC-23-01 pdf bib
    Misconceptions in correct code: rating the severity of undesirable programming behaviors in python cs1 courses.
    Eryck Silva, Ricardo Caceffo, and Rodolfo Azevedo.
    January 2023. In English, 149 pages.

    Abstract: Misconceptions in Correct Code (MC3) are undesirable programming behaviors, in terms of the learning objectives, that students have in code that generates the correct output. We manually analyzed 2441 students' submissions from a Python CS1 course, which were corrected by an automatic grading system (autograder), and identified 45 MC3, divided into 8 categories. To assess this initial list of the MC3, we administered a survey to CS1 instructors. The survey was composed of an online questionnaire and a semi-structured interview. The survey had two purposes: to classify the MC3 by severity, identifying are prone to further investigation; and to shed light on possible educational interventions to address the MC3, based on different CS1 teaching contexts. In total, 32 respondents answered the online questionnaire and 9 participated in the interviews. We identified 15 MC3 as the most severe and the instructors provided feedback on automatic detection and Active Learning techniques to address these undesirable programming behaviors in CS1 classes.


  • Instituto de Computação :: State University of Campinas
    Av. Albert Einstein, 1251 - Cidade Universitária Zeferino Vaz • 13083-852 Campinas, SP - Brazil • Phone: [19] 3521-5838