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Nenad Medvidović is an Associate Professor in the Computer Science Department at the University of Southern California. He is a faculty member of the USC Center for Systems and Software Engineering (CSSE) and a faculty associate of the Institute for Software Research (ISR) at the University of California, Irvine.
Medvidović received his Ph.D. in 1999 from the Department of Information and Computer Science at UC Irvine under the direction of Professor Richard N. Taylor. He also received an M.S. in Information and Computer Science in 1995 from UC Irvine, and a B.S. in Computer Science summa cum laude in 1992 from the Computer Science and Engineering Department at Arizona State University. Medvidović is a recipient of the National Science Foundation CAREER (2000) and ITR (2003) awards, as well as the Okawa Foundation Research Grant (2005).
Medvidović's research interests are in the area of architecture-based software development. His work focuses on software architecture modeling and analysis; middleware facilities for architectural implementation; product-line architectures; architectural styles; and architecture-level support for software development in highly distributed, mobile, resource constrained, and embedded computing environments. He is a member of the Association for Computing Machinery (ACM), ACM Special Interest Group on Software Engineering (SIGSOFT), and the Institute of Electrical and Electronics Engineers (IEEE).
Keynote Talk: Moving Architectural Description from Under the Technology Lamppost
Software architecture description languages (ADLs) were a particularly active research area in the 1990s. In 2000, I co-authored an extensive study of existing ADLs, which has served as a useful reference to software architecture researchers and practitioners. However, the field of software architecture and our understanding of it have undergone a number of changes in the past several years. In particular, the Unified Modeling Language (UML) has gained a lot of popularity and wide adoption, and as a result many of the ADLs I had studied have been pushed into obscurity. In this talk, I will argue that the main reason behind this is that the early ADLs focused almost exclusively on the technological aspects of architecture, and mostly ignored the application domain and business contexts within which software systems, and development organizations, exist. Together, these three concerns - technology, domain, and business - constitute the three lampposts needed to appropriately illuminate software architecture and architectural description. I will use this new framework to evaluate both the languages from my original study, as well as several more recent ADLs (including UML 2.0). |
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Dr. Paul Clements is a senior member of the technical staff at Carnegie Mellon University"s Software Engineering Institute, where he has worked since 1994 leading or co-leading projects in software product line engineering and software architecture documentation and analysis.
Clements is the co-author of three practitioner-oriented books about software architecture: "Software Architecture in Practice" (1998, second edition 2003), "Evaluating Software Architectures: Methods and Case Studies" (2001), and "Documenting Software Architectures: View and Beyond" (2002). He also co-wrote "Software Product Lines: Practices and Patterns" (2001), and was co-author and editor of "Constructing Superior Software" (1999). In addition, Clements has also authored dozens of papers in software engineering reflecting his long-standing interest in the design and specification of challenging software systems.
He received a B.S. in mathematical sciences in 1977, and a M.S. in computer science in 1980, both from the University of North Carolina at Chapel Hill. He received a Ph.D. in computer sciences from the University of Texas at Austin in 1994.
Keynote Talk: Software Product Lines: Past, Present, and Future
A software product line is a set of software-intensive systems sharing a common, managed set of features that satisfy the specific needs of a particular market segment or mission and that are developed from a common set of core assets in a prescribed way. This talk will give a brief introduction to software product lines and highlight some major success stories. Then it will turn to the state of product line research and pose some challenge problems for the future. |
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