01 dez
10:00 Doctoral defense IC3 Auditorium
Theme
Socially Conscious Design of Human Spaces with the Internet of Things
Student
José Valderlei da Silva
Advisor / Teacher
Maria Cecilia Calani Baranauskas
Brief summary
Distributed computing in physical environments changes how computers are used, enabling many people to interact with many computers simultaneously. Configuring ubiquitous environments, considering human interaction in space, involves the creation of a complex system, which can be seen through the triad relationship of social, physical and digital dimensions. The central question of this thesis focused on designing solutions using IoT, considering the social, which is maintained by people's interactions, the physical, consisting of the biological and things that are part of the configuration of the environment, and the digital, which is established by capturing and processing data from the physical components of the environment. We use the Socially Conscious Design (DSC) methodology as a tool to understand the problem and propose a technical solution to be tested with interested parties, in an environment. In the proposals for computational artifacts, we use the Internet of Human Things (IoHT), in which the Human (H) constitutes the main component of an IoT solution to build Socioenactive Systems, articulating the social, physical and digital dimensions. Firstly, the partnership with Hospital Sobrapar, in Campinas, allowed part of the studies to be carried out. We began research activities with DSC as a methodology to design a solution that, based on an initial narrative, received increments and modifications, allowing other narratives to be proposed and tried out in workshops with participants. Subsequently, we extended the Aquarela System, developed to connect people during the pandemic (2020 - 2021), using the concepts of Socioenactive Systems in the school environment in Maringá, Paraná. A pre-workshop was structured with the aim of students learning to recognize and express emotions, using colors, with the implementation of an IoHT system, creating a socio-enactive class. With students and teacher prepared, we set up an environment with a light for emotions and a board with animation figures from the Aquarela system. Furthermore, in this workshop, we brought physiological data (heartbeats) to the system, as another way of interacting with the Aquarela system, showing the heartbeats of two participants, alongside their avatar. DSC was used to create contemporary interactive environments, enabling the articulation between the social, the physical and the digital. By instantiating DSC, we involved stakeholders to organize the system that would affect their physical and social environment. The social interactions of interested parties who would use the system would be taken digitally as data perceived (captured) in the physical environment and after processing would return for actions on them. We proposed a categorization of objects for the composition of ubiquitous environments, considering the interactions between objects in the IoHT network.
Examination Board
Headlines:
Maria Cecília Calani Baranauskas IC / UNICAMP
Eliane Martins IC / UNICAMP
Andre Luiz Correia Gonçalves de Oliveira FE / UNICAMP
Roseli de Deus Lopes EP/USP
Leticia Mara Peres DInf / UFPR
Substitutes:
Alysson Bolognesi Prado DGRH / UNICAMP
Caroline Queiroz Santos DECOM/UFVJM
Leonardo Cunha de Miranda DIMAp / UFRN