// Fig. 5.3: InitArray.java // initializing an array import java.awt.Graphics; import java.applet.Applet; public class InitArray extends Applet { int n[]; // declare an array of integers // initialize instance variables public void init() { n = new int[ 10 ]; // dynamically allocate array } // paint the applet public void paint( Graphics g ) { int yPosition = 25; // starting y position on applet g.drawString( "Element", 25, yPosition ); g.drawString( "Value", 100, yPosition ); for ( int i = 0; i < n.length; i++ ) { yPosition += 15; g.drawString( String.valueOf( i ), 25, yPosition ); g.drawString( String.valueOf( n[ i ] ), 100, yPosition ); } } }