// Fig. 5.5: InitArray.java // initialize array s to the even integers from 2 to 20 import java.awt.Graphics; import java.applet.Applet; public class InitArray extends Applet { final int ARRAY_SIZE = 10; int s[]; // initialize instance variables public void init() { s = new int[ ARRAY_SIZE ]; // Set the values in the array for ( int i = 0; i < s.length; i++ ) s[ i ] = 2 + 2 * i; } // paint the applet public void paint( Graphics g ) { int yPosition = 25; // starting y position on applet g.drawString( "Element", 25, yPosition ); g.drawString( "Value", 100, yPosition ); for ( int i = 0; i < s.length; i++ ) { yPosition += 15; g.drawString( String.valueOf( i ), 25, yPosition ); g.drawString( String.valueOf( s[ i ] ), 100, yPosition ); } } }