// Fig. 16.8: TicTacToeClient.java // Client for the TicTacToe program import java.applet.Applet; import java.awt.*; import java.awt.event.*; import java.net.*; import java.io.*; // Client class to let a user play Tic-Tac-Toe with // another user across a network. public class TicTacToeClient extends Applet implements Runnable { private TextField id; private TextArea display; private Panel boardPanel, panel2; private Square board[][], currentSquare; private Socket connection; private DataInputStream input; private DataOutputStream output; private Thread outputThread; private char myMark; // Set up user-interface and board public void init() { setLayout( new BorderLayout() ); display = new TextArea( 4, 30 ); display.setEditable( false ); add( display, BorderLayout.SOUTH ); boardPanel = new Panel(); boardPanel.setLayout( new GridLayout( 3, 3, 0, 0 ) ); board = new Square[ 3 ][ 3 ]; // When creating a Square, the location argument to the // constructor is a value from 0 to 8 indicating the // position of the Square on the board. Values 0, 1, // and 2 are the first row, values 3, 4, and 5 are the // second row. Values 6, 7, and 8 are the third row. for ( int row = 0; row < board.length; row++ ) for ( int col = 0; col < board[ row ].length; col++ ) { board[ row ][ col ] = new Square( ' ', row * 3 + col ); board[ row ][ col ].addMouseListener( new SquareListener( this, board[ row ][ col ] ) ); boardPanel.add( board[ row ][ col ] ); } id = new TextField(); id.setEditable( false ); add( id, BorderLayout.NORTH ); panel2 = new Panel(); panel2.add( boardPanel ); add( panel2, BorderLayout.CENTER ); } // Make connection to server and get associated streams. // Start separate thread to allow this applet to // continually update its output in text area display. public void start() { try { connection = new Socket( InetAddress.getLocalHost(), 5000 ); input = new DataInputStream( connection.getInputStream() ); output = new DataOutputStream( connection.getOutputStream() ); } catch ( IOException e ) { e.printStackTrace(); } outputThread = new Thread( this ); outputThread.start(); } // Control thread that allows continuous update of the // text area display. public void run() { // First get player's mark (X or O) try { myMark = input.readChar(); id.setText( "You are player \"" + myMark + "\"" ); } catch ( IOException e ) { e.printStackTrace(); } // Receive messages sent to client while ( true ) { try { String s = input.readUTF(); processMessage( s ); } catch ( IOException e ) { e.printStackTrace(); } } } // Process messages sent to client public void processMessage( String s ) { if ( s.equals( "Valid move." ) ) { display.append( "Valid move, please wait.\n" ); currentSquare.setMark( myMark ); currentSquare.repaint(); } else if ( s.equals( "Invalid move, try again" ) ) { display.append( s + "\n" ); } else if ( s.equals( "Opponent moved" ) ) { try { int loc = input.readInt(); done: for ( int row = 0; row < board.length; row++ ) for ( int col = 0; col < board[ row ].length; col++ ) if ( row * 3 + col == loc ) { board[ row ][ col ].setMark( ( myMark == 'X' ? 'O' : 'X' ) ); board[ row ][ col ].repaint(); break done; } display.append( "Opponent moved. Your turn.\n" ); } catch ( IOException e ) { e.printStackTrace(); } } else { display.append( s + "\n" ); } } public void sendClickedSquare( int loc ) { try { output.writeInt( loc ); } catch ( IOException ie ) { ie.printStackTrace(); } } public void setCurrentSquare( Square s ) { currentSquare = s; } } // Maintains one square on the board class Square extends Canvas { private char mark; private int location; public Square( char m, int loc) { mark = m; location = loc; setSize ( 30, 30 ); } public void setMark( char c ) { mark = c; } public int getSquareLocation() { return location; } public void paint( Graphics g ) { g.drawRect( 0, 0, 29, 29 ); g.drawString( String.valueOf( mark ), 11, 20 ); } } class SquareListener extends MouseAdapter { private TicTacToeClient applet; private Square square; public SquareListener( TicTacToeClient t, Square s ) { applet = t; square = s; } public void mouseReleased( MouseEvent e ) { applet.setCurrentSquare( square ); applet.sendClickedSquare( square.getSquareLocation() ); } }