// Last edited on 2020-11-08 18:52:52 by jstolfi // Taken from square.pov #declare win_rad = vlength < 4, 4, 0 > ); // Background object #declare scene_bg_rotate = < 000, 000, 000 >; #declare scene_bg_scale = 1.0; #declare scene_bg_pos = < 00.0, 00.0, 00.0 >; // Middleground object #declare scene_mg_rotate = < 000, 000, 000 >; #declare scene_mg_scale = 1.0; #declare scene_mg_pos = < 00.0, 00.0, 00.0 >; // Foreground object #declare scene_fg_rotate = < 000, 000, 000 >; #declare scene_fg_scale = 1.0; #declare scene_fg_pos = < 00.0, 00.0, 00.0 >; // Whole scene #declare scene_rotate = < 000, 000, 000 >; #declare scene_scale = 1.0; #declare scene_pos = < 000.0, 000.0, 000.0 >;