// Last edited on 2010-05-15 17:13:47 by stolfilocal // Caption: A hex-head metal bolt, enlarged. global_settings { assumed_gamma 2.2 } #declare eps = 0.001; // Skosh to keep surfaces from touching. background { color rgb <1.000, 1.000, 1.000> } #include "pst_axes.inc" #include "pst_textures.inc" #include "pst_screws.inc" #declare scene = union{ object{ hex_bolt(30.0,2.0) } object{ hex_nut(2.0) translate -40*z } } #declare scene_min = min_extent(scene); #declare scene_max = max_extent(scene); #declare scene_rad = vlength(scene_max - scene_min)/2; #declare scene_ctr = (scene_min + scene_max)/2; object{ scene } object{ axes(0.05,10)} plane{ z,0 translate -100 texture{ tx_tile_floor } } #declare viewAzim = 0.0; #declare viewElev = 30.0; #declare viewDist = 8*scene_rad; #declare viewRadius = 1.00*scene_rad; #declare viewCenter = scene_ctr; #include "pst_camlight.inc" camlight(viewCenter, viewAzim, viewElev, viewDist, viewRadius, z, 2, 1.00)