// Vertical format poster - root description file // Last edited on 2019-05-27 18:04:01 by stolfilocal // General stuff // #version 3.7; #declare yellow = texture{ pigment{ color rgb <1,1,0> } finish{ ambient 1 diffuse 0 reflection 0 specular 0 } } // CAMERA #include "lamp_array.inc" #include "camlight.inc" #local cam_ctr = <0,0,0>; // object{ scene translate (cam_ctr - scene_ctr) } sphere{ <0,0,0>, 10 texture{ yellow } } #local cam_rad = 12.0; #local cam_dir = < 1,2,3 >; #local cam_dist = 8*cam_rad; camlight(cam_ctr, cam_rad, cam_dir, cam_dist, z, 1.3, 3,2.0,false) // AXES // #include "axes.inc" // object{ axes( 0.45*scene_rad, 0.45*scene_rad, 0.45*scene_rad ) }