/* See {fn2_f3.h}. */ /* Last edited on 2005-09-25 14:22:16 by stolfi */ #include #include #include #include #include Float fn2_f3_eval_fp (Float x, Float y); Interval fn2_f3_eval_ia (Interval x, Interval y); AAP fn2_f3_eval_aa (AAP x, AAP y); char *fn2_f3_tag = "f3"; char *fn2_f3_descr = "r2 = x^2 + y^2;\nm2 = (x^2 - 3*y^2)^2;\nf = x^2*m^2 - r^2 + 1/4"; Float fn2_f3_eval_fp (Float x, Float y) { ROUND_NEAR; { Float x2 = x*x; Float y2 = y*y; Float r2 = x2 + y2; Float m = x2 - Three * y2; Float m2 = m*m; Float res = x2*m2 - r2 + Quarter; return (res); } } Interval fn2_f3_eval_ia (Interval x, Interval y) { Interval x2 = ia_sqr(x); Interval y2 = ia_sqr(y); Interval r2 = ia_add(x2, y2); Interval m = ia_sub(x2, ia_scale(y2, Three, One)); Interval m2 = ia_sqr(m); Interval res = ia_shift(ia_sub(ia_mul(x2, m2), r2), Quarter); return (res); } AAP fn2_f3_eval_aa (AAP x, AAP y) { MemP frame = aa_top(); AAP x2 = aa_sqr(x); AAP y2 = aa_sqr(y); AAP r2 = aa_add(x2, y2); AAP m = aa_sub(x2, aa_scale(y2, Three, One)); AAP m2 = aa_sqr(m); AAP res = aa_shift(aa_sub(aa_mul(x2, m2), r2), Quarter); return (aa_return(frame, res)); } Interval fn2_f3_xd = {-Three, Three}; Interval fn2_f3_yd = {-Three, Three}; int fn2_f3_fn = 64; fn2_data_t fn2_f3_get_data(void) { fn2_data_t f; f.tag = fn2_f3_tag; f.descr = fn2_f3_descr; f.eval_fp = &fn2_f3_eval_fp; f.eval_ia = &fn2_f3_eval_ia; f.eval_aa = &fn2_f3_eval_aa; f.xd = fn2_f3_xd; f.yd = fn2_f3_yd; return f; }