// Last edited on 2003-04-17 09:03:59 by stolfi #declare camera_ctr = < +093.0, +123.0, 0000.0 >; #declare camera_dir = vrotate(-y, -32*x); #declare camera_dist = 605.0; #declare camera_size = 0.720; camera { location camera_ctr + camera_dist * camera_dir right -0.512 * camera_size * x up +0.384 * camera_size * y sky z look_at camera_ctr } // #declare tx_camera_vec = // texture { pigment { color rgb <1,0.8,1> } finish { ambient 0.5 diffuse 0.5 } } // // #declare camera_p1 = camera_ctr + 60 * camera_dir; // #declare camera_p2 = camera_p1 + 7*camera_dir; // cylinder { camera_ctr, camera_p1, 2.0 texture { tx_camera_vec } } // cone { camera_p1, 4.0, camera_p2, 0.0 texture { tx_camera_vec } }