/* See {fn2_f2.h}. */ /* Last edited on 2005-09-25 14:22:11 by stolfi */ #include #include #include #include #include Float fn2_f2_eval_fp (Float x, Float y); Interval fn2_f2_eval_ia (Interval x, Interval y); AAP fn2_f2_eval_aa (AAP x, AAP y); char *fn2_f2_tag = "f2"; char *fn2_f2_descr = "r2 = x^2 + y^2;\nxy = x*y;\nfa = (r^2 + xy - 1/4)^3;\nfb = (r^2 - xy - 1/4)^3;\nf = fa + fb - fa*fb"; Float fn2_f2_eval_fp (Float x, Float y) { ROUND_NEAR; { Float ha = x*x + y*y + x*y - Quarter; Float fa = ha*ha*ha; Float hb = x*x + y*y - x*y - Quarter; Float fb = hb*hb*hb; Float res = (fa + fb - fa*fb); return (res); } } Interval fn2_f2_eval_ia (Interval x, Interval y) { Interval x2 = ia_sqr(x); Interval y2 = ia_sqr(y); Interval r2 = ia_add(x2, y2); Interval xy = ia_mul(x, y); Interval ha = ia_shift(ia_add(r2, xy), -Quarter); Interval fa = ia_mul(ia_sqr(ha), ha); Interval hb = ia_shift(ia_sub(r2, xy), -Quarter); Interval fb = ia_mul(ia_sqr(hb), hb); Interval fafb = ia_mul(fa, fb); Interval res = ia_sub (ia_add(fa, fb), fafb); return (res); } AAP fn2_f2_eval_aa (AAP x, AAP y) { MemP frame = aa_top(); AAP x2 = aa_sqr(x); AAP y2 = aa_sqr(y); AAP r2 = aa_add(x2, y2); AAP xy = aa_mul(x, y); AAP ha = aa_shift(aa_add(r2, xy), -Quarter); AAP fa = aa_mul(aa_sqr(ha), ha); AAP hb = aa_shift(aa_sub(r2, xy), -Quarter); AAP fb = aa_mul(aa_sqr(hb), hb); AAP fafb = aa_mul(fa, fb); AAP res = aa_sub (aa_add(fa, fb), fafb); return (aa_return(frame, res)); } Interval fn2_f2_xd = {-One, One}; Interval fn2_f2_yd = {-One, One}; int fn2_f2_fn = 32; fn2_data_t fn2_f2_get_data(void) { fn2_data_t f; f.tag = fn2_f2_tag; f.descr = fn2_f2_descr; f.eval_fp = &fn2_f2_eval_fp; f.eval_ia = &fn2_f2_eval_ia; f.eval_aa = &fn2_f2_eval_aa; f.xd = fn2_f2_xd; f.yd = fn2_f2_yd; return f; }