#declare show_disk = 0; // 1 to show the marble disk #declare show_wall = 1; // 1 to show the background plane (colored bgColor) #declare base_top_Y = -0.1; #if (show_wall) // The plain plane #declare matte_color = color bgColor; #include "textures/matte.inc" #declare base_texture = texture { texture_matte } #include "dcc-base-plane.inc" #end #if (show_disk) // The marble disk: #include "dcc-marbles.inc" #declare base_texture = texture{texture_marble_pink} #declare base_disk_thickness = 0.20; #declare base_disk_radius = 1.5; #include "dcc-base-disk.inc" #end #if (show_disk | show_wall) #declare base_shift_Y = base_top_Y; object{ abacus_base translate < 0.0, base_shift_Y, 0.0 > } #end