/* A wood texture for the DCC logo frame Defines texture_wood */ #declare texture_wood = texture{ pigment{ wood turbulence 0.2 color_map{ [ 0.0, 0.8 color rgb <0.500, 0.220, 0.053> color rgb <0.500, 0.220, 0.053> ] [ 0.8, 1.01 color rgb <0.300, 0.100, 0.040> color rgb <0.200, 0.033, 0.033> ] } scale <0.5, 0.05, 0.05> } normal{ wrinkles 0.2 scale <0.5, 0.01, 0.01> } finish {diffuse 0.95 ambient 0.05} rotate <0, 90, 0> } texture{ pigment{color rgb <1.00, 1.00, 1.00> filter 0.80} normal{ wrinkles 0.2 scale <0.5, 0.01, 0.01> } finish {diffuse 0.0 ambient 0.0 specular 0.4 roughness 0.01} }