// Luxury style // Beads: ruby/sapphire crystal // Frame: gold // Sticks: silver #declare highlight_color = <1.00, 1.00, 1.00>; #declare color_ivory = color rgb <1.00, 0.97, 0.95>; #declare color_gold = color rgb <1.00, 0.85, 0.10>; #declare color_silver = color rgb <0.95, 0.97, 1.00>; #declare texture_ivory = texture{ pigment {color color_ivory filter 0.00} finish {diffuse 0.95 ambient 0.05} } #declare finish_metal = finish{ metallic ambient 0.1 diffuse 0.9 specular 1 roughness 0.05 brilliance 2 } #declare texture_gold = texture{ pigment{color color_gold} finish{finish_metal} } #declare texture_silver = texture{ pigment{color color_silver} finish{finish_metal} } #declare abacus_frame_texture = texture{texture_gold} #declare abacus_stick_texture = texture{texture_silver} #declare color_topaz = color rgb <1.00, 0.60, 0.25>; #declare color_ruby = color rgb <1.00, 0.00, 0.30>; #declare color_sapphire = color rgb <0.30, 0.40, 1.00>; #declare color_emerald = color rgb <0.30, 0.97, 0.30>; #declare color_panther = color rgb <1.00, 0.75, 0.80>; #declare texture_topaz = texture{ pigment {color color_topaz filter 1.00} finish {diffuse 0.0 ambient 0.0} } texture{ pigment {color highlight_color filter 0.70} finish {diffuse 0.0 ambient 0.0 specular 0.5 roughness 0.1} } #declare interior_topaz = interior{ ior 1.2 } #declare texture_ruby = texture{ pigment {color color_ruby filter 1.00} finish {diffuse 0.0 ambient 0.0} } texture{ pigment {color highlight_color filter 0.70} finish {diffuse 0.0 ambient 0.0 specular 0.5 roughness 0.1} } #declare interior_ruby = interior{ ior 1.2 } #declare texture_sapphire = texture{ pigment {color color_sapphire filter 1.00} finish {diffuse 0.0 ambient 0.0} } texture{ pigment {color highlight_color filter 0.70} finish {diffuse 0.0 ambient 0.0 specular 0.5 roughness 0.1} } #declare interior_sapphire = interior{ ior 1.2 } #declare texture_emerald = texture{ pigment {color color_emerald filter 1.00} finish {diffuse 0.0 ambient 0.0} } texture{ pigment {color highlight_color filter 0.70} finish {diffuse 0.0 ambient 0.0 specular 0.5 roughness 0.1} } #declare interior_emerald = interior{ ior 1.2 } #declare texture_panther = texture{ pigment {color color_panther filter 1.00} finish {diffuse 0.0 ambient 0.0} } texture{ pigment {color highlight_color filter 0.70} finish {diffuse 0.0 ambient 0.0 specular 0.5 roughness 0.1} } #declare interior_panther = interior{ ior 1.2 } #declare abacus_five_slider_texture = texture{texture_sapphire} #declare abacus_five_slider_interior = interior{interior_sapphire} #declare abacus_unit_slider_texture = texture{texture_ruby} #declare abacus_unit_slider_interior = interior{interior_ruby} #declare test_texture = texture{texture_ivory} #declare test_interior = interior{}