#declare legend_radius = (ring_i_radius + ring_m_radius)/2; #declare legend_width = 0.60*(ring_m_radius - ring_i_radius); #declare legend_depth = ring_relief_thickness + ring_legend_relief; #declare legend_texture = texture{ ring_i_legend_texture } #declare legend_text_up = "·INSTITUTO DE COMPUTAÇÃO·" #declare legend_text_dn = "UNICAMP" #include "ic-ring-legend.inc" #declare dcc_ring_i_legend = intersection{ object{ dcc_ring_legend translate < 0.00, ring_min_thickness, 0.00 > } object{ dcc_ring_plain translate <0, ring_legend_relief, 0> } texture{ ring_i_legend_texture } } #declare legend_radius = (ring_m_radius + ring_o_radius)/2; #declare legend_width = 0.55*(ring_o_radius - ring_m_radius); #declare legend_depth = ring_relief_thickness + ring_legend_relief; #declare legend_texture = texture{ ring_o_legend_texture } #declare legend_text_up = "·ARTE ENGENHARIA E CIÊNCIA·" #declare legend_text_dn = "DA COMPUTAÇÃO" #include "ic-ring-legend.inc" #declare dcc_ring_o_legend = intersection{ object{ dcc_ring_legend translate < 0.00, ring_min_thickness, 0.00 > } object{ dcc_ring_plain translate <0, ring_legend_relief, 0> } texture{ ring_o_legend_texture } }