// Polished metal texture // Requires // tx_refl_color // tx_self_color // Defines // texture_metal #declare tx_texture = texture{ pigment{ color rgb tx_self_color } finish{ ambient 0.1 diffuse 0.25 reflection 0.75 * ( 0.80 * tx_refl_color + < 0.20, 0.20, 0.20 > ) specular 1 roughness 0.001 metallic } }