// Fancy textures for the LSD logo // Defines // #declare highlight_color = color rgb <1.00, 1.00, 1.00> #declare color_red = color rgb <1.00, 0.10, 0.30> #declare color_blue_mean = color rgb <0.15, 0.09, 0.81> #declare color_blue_dark = color rgb <0.10, 0.06, 0.54> #declare color_blue_night = color rgb <0.00, 0.03, 0.20> #declare color_pink_dark = color rgb <0.95, 0.60, 0.63> #declare color_pink_mean = color rgb <1.00, 0.80, 0.85> #declare color_pink_lite = color rgb <1.00, 0.90, 0.91> #declare color_brown_dark = color rgb <0.40, 0.30, 0.15> #declare color_cream_dark = color rgb <0.80, 0.60, 0.30> #declare color_cream_mean = color rgb <0.95, 0.85, 0.70> #declare color_cream_lite = color rgb <1.00, 0.95, 0.90> #declare metal_color = color color_red #include "texture-metal.inc" #declare texture_metal_red = texture{ texture_metal } #declare metal_color = color color_blue_dark #include "texture-metal.inc" #declare texture_metal_blue_dark = texture{ texture_metal } #declare metal_color = color color_blue_mean #include "texture-metal.inc" #declare texture_metal_blue_mean = texture{ texture_metal } #declare texture_flat_black = texture{ pigment{ color rgb <0.00, 0.00, 0.00> } finish {diffuse 0.0 ambient 1.0} } #declare texture_flat_white = texture{ pigment{ color rgb <1.00, 1.00, 1.00> } finish {diffuse 0.0 ambient 1.0} } #declare texture_flat_red = texture{ pigment{ color rgb <1.00, 0.00, 0.00> } finish {diffuse 0.0 ambient 1.0} }