// POVRAY description of the WTEL logo // Define background color: #include "background.inc" background{ color bgColor } // Define textures: #include "wtel-style-4.inc" // The globe: #declare wtel_globe_radius = wtel_logo_globe_radius #declare wtel_globe_texture = texture{ wtel_logo_globe_texture } #include "wtel-globe.inc" // The network: #include "wtel-logo.inc" // All together now: union{ #if (wtel_logo_has_globe) object{ wtel_globe } #end object{ wtel_logo translate 1.05 * wtel_globe_radius * < 00, +1, 00 > rotate < 0000, +090, 0000 > rotate < 0000, +007, 0000 > // to avoid interference beam-host rotate < 0000, 0000, -055 > rotate < 0000, -045, 0000 > } translate wtel_globe_radius * < -0.577, -0.565, -0.577 > translate < -0.500, +1.800, -0.500 > #if (wtel_logo_shadows = 0) no_shadow #end } #include "wtel-view-front.inc"