// Style s1 // Last edited on 2009-10-05 17:08:05 by stolfilocal #declare bg_light_intensity = 0.7; #declare mg_light_intensity = 0.3; #declare fg_light_intensity = 0.3; // SKY // susha_sky_color_n = sky color at nadir // susha_sky_color_h = sky color at horizon // susha_sky_color_z = sky color at zenith // susha_sky_pigment = suitable for a sky_sphere #declare style_sky_color_n = < 0.00, 0.00, 0.05 >; #declare style_sky_color_h = < 0.18, 0.42, 0.90 >; #declare style_sky_color_z = < 0.00, 0.02, 0.20 >; #declare style_sky_pigment_darkblue = pigment { gradient z color_map { [ 0.00 color rgb style_sky_color_n ] [ 0.48 color rgb style_sky_color_n ] [ 0.50 color rgb style_sky_color_h ] [ 0.55 color rgb style_sky_color_z ] [ 1.00 color rgb style_sky_color_z ] } scale 2 translate -1 } #declare style_sky_pigment_white = pigment { color rgb <1,1,1> } #declare style_sky_pigment = pigment{ style_sky_pigment_white } #declare texture_color = color_basic_electric; #include "textures.inc" #declare tx_aluminum = texture_metal(color_basic_white, color_basic_white, 0.030, 0.000, 0.400, 10) #declare tx_paint_A = texture_plastic(color_basic_gold, color_basic_white, 0.000, 0.000) #declare tx_paint_B = texture_plastic(color_basic_electric, color_basic_white, 0.000, 0.000) #declare tx_paint_C = texture_plastic(color_basic_mandarin, color_basic_white, 0.000, 0.000) #declare tx_paint_W = texture_plastic(color_basic_white, color_basic_white, 0.000, 0.000) #declare tx_concrete = texture_rock(color_basic_forest, 0.200, 0.600, 20) #declare tx_coremold = texture_matte(color_basic_mandarin, 0.050, 0.750) #declare tx_rebar = texture_matte(color_basic_brown, 0.400, 0.300) #declare tx_marker = texture_bulb(color_basic_electric, 0.000, 0.300) #declare tx_floor = texture_parquet("parquet2.ppm",250)