// Generic camera definition - math-like coord system // Last edited on 1999-02-13 10:26:02 by stolfi // Defines // camera_dist #declare camera_vector = camera_pos - win_center; #declare camera_dist = sqrt( camera_vector.x*camera_vector.x + camera_vector.y*camera_vector.y + camera_vector.z*camera_vector.z ); camera { location camera_pos direction -camera_vector right < -win_width, 00.0000, 00.0000 > up < 00.0000, 00.0000, win_height > sky camera_sky look_at win_center }