// Last edited on 2005-08-27 00:53:06 by stolfi // Lights light_source { 100000 * < -3, -3, 5 > color rgb 0.7 * < 1.000, 0.980, 0.960 > } light_source { 100000 * < 5, -2, 5 > color rgb 0.7 * < 1.000, 0.980, 0.960 > } light_source { 100000 * < -2, 5, 5 > color rgb 1.0 * < 1.000, 0.980, 0.960 > } // Camera #local asp = image_width/image_height; #local dst = 5.0*scene_radius; #local rad = scene_radius/dst; camera { location camera_ctr + dst*camera_dir/vlength(camera_dir) right -2.0*rad*sqrt(asp)*x up 2.0*rad/sqrt(asp)*y sky z look_at camera_ctr }