// Scene with just the ring of particles // Last edited on 1999-02-13 16:25:07 by stolfi // Requires // csh_pokerX, csh_pokerY = position of hand in ring // csh_pebSize = ring pebble size // Defines // scene = the scene object // overlay = the text overlay (empty) // overlay_height, overlay_width = Z and X dimensions of overlay // overlay_rel_dist = distance from win_center to put overlay (rel camera dist.) #include "sib-sky.inc" // THE SCENE // Ring #declare sib_ring_pebble_size = csh_pebSize; #include "sib-ring.inc" // Coordinate axes #declare axes_thickness = 0.02; #declare axes_length = 10.0; #declare axes_color = <1.0,0.9,0.8>; #include "axes.inc" // Put it all together: #declare scene = union{ object{ sib_ring scale 1.25 scale < -1, +1, +1 > rotate < 000, 000, -63 > } // object{axes} } // TEXT OVERLAY #declare overlay = object{ empty } #declare overlay_height = 1; #declare overlay_width = 1; #declare overlay_rel_dist = 0.8;