// Last edited on 2019-12-10 23:07:24 by jstolfi // Woodworking project: drawer chest(s) to put inside the cupboard #version 3.7; global_settings{ max_trace_level 6 assumed_gamma 1.0 } background{ color rgb < 0.75, 0.80, 0.85 > } // ---------------------------------------------------------------------- // THING TO SHOW #include "double_closet.inc" #local what = 3; #local dim_only = 0; #local ich = 1; #local idr = 3; #local show_faces = true; #local dr_open = true; #declare xplode = 0.0; // 250.0; // Explosion distance (global). #local view = 0; #local thing = object{ double_closet ( what, isd, idr, dim_only ) } // ---------------------------------------------------------------------- #include "camlight.inc" #include "standard_view.inc" standard_view(thing, true, true, view) #declare intens_luz = 1.15; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)