// Last edited on 2011-05-06 11:35:29 by stolfi // TINTAS #declare tinta_casca = texture { pigment { color rgb 0.5*< 1.000, 0.700, 0.100 > } finish { diffuse 0.9 ambient 0.1 } } #declare tinta_folha = texture { pigment { color rgb < 0.050, 0.800, 0.000 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_vermelha = texture { pigment { color rgb < 1.000, 0.000, 0.000 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_espelho = texture{ pigment{ color rgb < 1.000, 0.900, 0.700 > } finish{ diffuse 0.10 reflection 0.8*< 1.00, 0.90, 0.70 > ambient 0.10 } } #declare tinta_branca = texture{ pigment{ color rgb < 1.000, 1.000, 1.000 > } finish{ diffuse 0.70 specular 0.20 roughness 0.005 ambient 0.10 } } #declare tinta_cinza = texture{ pigment{ color rgb < 0.500, 0.500, 0.500 > } finish{ diffuse 0.70 specular 0.20 roughness 0.005 ambient 0.10 } } #declare tinta_vidro = texture{ pigment{ color rgb < 0.700, 0.900, 1.000 > filter 0.80 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tinta_luz_verde = texture{ pigment{ color rgb < 0.000, 1.000, 0.000 > } finish{ diffuse 0.10 ambient 0.90 } } #declare tinta_xadrez = texture{ pigment{ checker color rgb < 0.500, 0.850, 0.600 >, color rgb < 1.000, 0.980, 0.600 > } finish{ diffuse 0.90 ambient 0.10 } scale 3 }