// Last edited on 2012-02-18 19:01:19 by stolfilocal // Generic cover background{ color rgb < 0.75, 0.80, 0.85 > } #declare eps = 0.001; #include "cover.inc" #declare cov_min = < 0, 0, -cover_card_thk > - < eps, eps, eps >; #declare cov_max = < page_szX, page_szY, +cover_card_thk > + < eps, eps, eps >; #declare cam_ctr = (cov_min + cov_max)/2; #declare cam_rad = 0.55*vlength(cov_max - cov_min); #declare cam_dir = z; // #declare cam_ctr = < 74, 120, 0>; // #declare cam_ctr = < 74, 50, 0>; // #declare cam_ctr = < 74, 24, 0>; // #declare cam_rad = 40; // #declare cam_dir = < 5,0,10>; #declare cam_dst = 100000; object{ cover } // sphere{ cam_ctr, 120 texture{ tx_blanc } } // object{ axes(0.75*cam_rad) }