# Last edited on 2024-09-18 16:37:52 by stolfi This program generates another set of OBJ files to illustrate why mesh representation with convex faces is better than triangulations. For the topological mesh slicing algorithm in the paper about the same (Minetto et al 2024). It is a piece of square tubing with chamfered corners and circular (actually prismatic) indentations around the top and bottom edges. It is similar in concept to the 'naf' example but more realistic.