global_settings { assumed_gamma 2.2 } #include "colors.inc" #include "shapes.inc" light_source { <20000, 50000, 100000> color rgb 0.80*<1,1,1> } light_source { <-20000, 50000, 100000> color rgb 0.30*<1,1,1> } background { color rgb <0.900, 0.950, 1.000> } #include "scene.inc" #declare maxSize = max(maxX,maxY); object{ union{ object{ scene_mesh translate <-(maxX)/2.0,-(maxY)/2.0,0 > rotate 60*z } } } #declare camera_disp = 3*maxSize*<0.3,0.4,0.3>; #declare camera_radius = 0.7*maxSize; #declare camera_focus = <0,0,0> ; #declare image_rel_width = image_width; #declare image_rel_height = image_height; #include "camera.inc"