// Flag texture for button // // Assumes defined // // button_flag_file // highlight_color // // Defines // // button_texture_flag #declare button_texture_flag = texture{ pigment{ image_map{ ppm button_flag_file } quick_color color rgb <0.265,0.810,0.130> } finish{ diffuse 0.9 ambient 0.1 } rotate <90,0,0> scale < 2, 1, 2 > translate < -1, 0, -1 > } texture{ pigment {color highlight_color filter 0.90} finish {diffuse 0.0 ambient 0.0 specular 0.7 roughness 0.01} }