// Last edited on 2010-05-15 20:25:06 by stolfilocal // Caption: The device support iron. global_settings { assumed_gamma 2.2 } #declare eps = 0.001; // Skosh to keep surfaces from touching. background { color rgb <1.000, 1.000, 1.000> } #include "pst_axes.inc" #include "pst_textures.inc" #include "pst_bars.inc" #include "pst_camera_device.inc" #include "pst_camera_arm.inc" #declare scene = union{ object{ device_holder( camera_device_holder_szX, camera_device_holder_szY, camera_device_holder_szZ, camera_device_holder_wdt, camera_arm_plate_thk, camera_arm_bolt_hrad, camera_device_holder_hole1_dst, camera_device_holder_hole2_dst ) texture{ tx_steel } } } #declare scene_min = min_extent(scene); #declare scene_max = max_extent(scene); #declare scene_rad = vlength(scene_max - scene_min)/2; #declare scene_ctr = (scene_min + scene_max)/2; object{ scene } object{ axes(0.5,115)} plane{ z,0 translate -200 texture{ tx_tile_floor } } #declare viewAzim = 30.0; #declare viewElev = 20.0; #declare viewDist = 8*scene_rad; #declare viewRadius = 1.20*scene_rad; #declare viewCenter = scene_ctr; #include "pst_camlight.inc" camlight(viewCenter, viewAzim, viewElev, viewDist, viewRadius, z, 2, 1.00)