// Last edited on 2005-08-29 22:03:13 by stolfi // Generic camera declarations #local asp = image_width/image_height; #local rad = scene_radius/camera_dst; camera { location camera_ctr + camera_dst * camera_dir/vlength(camera_dir) sky camera_upp right -2.0*rad*sqrt(asp)*x up 2.0*rad/sqrt(asp)*y look_at camera_ctr }