// Metal texture // // Assumes defined // // metal_color // // Defines // // texture_metal #declare texture_metal = texture{ pigment{ color metal_color } finish{ metallic ambient 0.05 diffuse 0.25 brilliance 6 reflection 0.75 * ( 0.80 * metal_color + < 0.20, 0.20, 0.20 > ) phong 0.75 phong_size 80 } }