// Basic scene: sky, orb // Last edited on 2019-04-10 13:29:30 by stolfilocal // Requires // Defines // scene = the scene object // overlay = the text overlay (centered at O, X towards right, Z up) // overlay_height, overlay_width = Z and X dimensions of overlay // overlay_rel_dist = distance from win_center to put overlay (rel camera dist.) #include "sib-sky.inc" // THE SCENE // Coordinate axes #include "axes.inc" // Earth layers #include "earth.inc" // Put it all together: #declare scene = union{ object{ earth } object{ axes(8000) } rotate 60*z rotate -20*x } // TEXT OVERLAY #declare prose_show_logos = 1; #include "prose.inc" #declare overlay = object{ prose // change coordinate system to X to the left, Z up: rotate < 090, 000, 000 > } #declare overlay_height = prose_paper_height; #declare overlay_width = prose_paper_width; #declare overlay_rel_dist = 0.8;