#macro front_wall_foundation( f_dim, show_new ) // The foundation beam // {f_dim} dimesions. // {show_new} if true, highlights. // Origin is front right bottom corner. #local found = box{ < 0, 0, 0 > + eps3, f_dim - eps3 translate - f_dim.x*x #if (show_new) texture{ tx_found_new } #else texture{ tx_found } #end } found #end