// Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h240 // -w800 -h600 +a0.3 global_settings { assumed_gamma 2.2 } #include "colors.inc" #include "shapes.inc" /* camera { location <0, 105, 50> up <0, 0, 1> sky <0, 0, 1> look_at <0, 0, 0> }*/ light_source { <20000, 50000, 100000> color rgb 0.80*<1,1,1> } light_source { <-20000, 50000, 100000> color rgb 0.30*<1,1,1> } background { color rgb <0.900, 0.950, 1.000> } #declare plotSz = 1/3 ; #include "scene.inc" #declare maxSize = (maxX - minX)*escala; #declare maxMag = 1.0; object{ union{ /*object{ plate translate <-(maxSize)/2.0,-(maxSize)/2.0,0 > scale <1,1,0.01*maxSize> rotate 60*z texture{ pigment {color rgb <1.000, 0.970, 0.9000> } finish {diffuse 0.8 ambient 0.2} } }*/ object{ sticks translate <-(maxSize)/2.0,-(maxSize)/2.0,0 > scale <1,1,(plotSz*maxSize)/maxMag> rotate 60*z texture{ pigment {color rgb <0.100, 0.170, 0.1000> } finish {diffuse 0.8 ambient 0.2} } } object{ bolinhas translate <-(maxSize)/2.0,-(maxSize)/2.0,0 > rotate 60*z texture{ pigment {color rgb <1.000, 0.070, 0.0000> } finish {diffuse 0.8 ambient 0.2} } } } } #declare camera_disp = 3*maxSize*<0.3,0.4,0.3>; #declare camera_radius = 0.7*maxSize; #declare camera_focus = <0,0,0> ; #declare image_rel_width = image_width; #declare image_rel_height = image_height; #include "camera.inc"