// Last edited on 2013-01-22 01:36:48 by stolfilocal // General parameters for all subfigs and flows. // ---------------------------------------------------------------------- // GRID OF PARTICLES #declare rgb_grid = < 0.200, 0.700, 1.000 >; // Grid particles: #declare rgb_grid_particle = 0.800 * rgb_grid; #declare tx_grid_particle = texture{ pigment{ color rgb rgb_grid_particle } finish{ diffuse 1.0 ambient 0.0 specular 0 } } // Arrows on sample grid particles: #declare rgb_grid_arrow = 0.900 * rgb_grid; #declare tx_grid_arrow = texture{ pigment{ color rgb rgb_grid_arrow } finish{ diffuse 0.3 ambient 0.7 specular 0 } } // ---------------------------------------------------------------------- // ORIGIN/REFERENCE PARTICLE #declare rgb_origin = < 1.000, 0.000, 0.200 >; // Reference particle: #declare rgb_origin_particle = 0.600 * rgb_origin; #declare tx_origin_particle = texture{ pigment{ color rgb rgb_origin_particle } finish{ diffuse 1.0 ambient 0.0 specular 0 } } // Arrow on reference particle: #declare rgb_origin_arrow = 0.700 * rgb_origin; #declare tx_origin_arrow = texture{ pigment{ color rgb rgb_origin_arrow } finish{ diffuse 0.3 ambient 0.7 specular 0 } } // ---------------------------------------------------------------------- // RING OF PARTICLES // Flow sampling ring: #declare rgb_ring_circle = < 0.300, 0.400, 0.500 >; #declare tx_ring_circle = texture{ pigment{ color rgb rgb_ring_circle } finish{ diffuse 0.3 ambient 0.7 specular 0 } } // Particles on ring: #declare rgb_ring_particle = < 1.000, 0.200, 0.300 >; #declare tx_ring_particle = texture{ pigment{ color rgb rgb_ring_particle } finish{ diffuse 1.0 ambient 0.0 specular 0 } } // Arrows on ring particles: #declare rgb_ring_arrow = 0.750*rgb_ring_particle; #declare tx_ring_arrow = texture{ pigment{ color rgb rgb_ring_arrow } finish{ diffuse 0.3 ambient 0.7 specular 0 } } // ---------------------------------------------------------------------- // PATHLINES // Pathlines: #declare rgb_pathline = < 0.200, 0.450, 0.600 >; #declare tx_pathline = texture{ pigment{ color rgb rgb_pathline } finish{ diffuse 0.3 ambient 0.7 specular 0 } }