Abstract: . After reviewing three classical sampling methods for implicit objects, we describe a new
sampling method that is not based on scanning the ambient space. In this method, samples are
"randomly" generated using physically-based particle systems.
Introduction
In computer graphics, an object is described either
by a set of sample points or by an analytic scheme
that uses mathematical equations to define its geometry
and topology. Descriptions based on samples
occur in areas such as medical... (Update)
...techniques, such as gradient descent. We employ a physics based method that is simple to implement and provides good accuracy control (see [38] for details) 6.3 Comments This new hybrid extrinsic intrinsic polygonization method for implicit surfaces has one limitation compared...
.... approximations for implicit objects is a challenging problem for two main reasons: first, it is hard to find points on the implicit object [9]; second, it is hard to connect isolated points into a mesh [8] In this paper, we consider the problem of computing a polygonal...
L. H. de Figueiredo and J. Gomes. Sampling implicit objects with physically-based particle systems. Computers & Graphics, 20(3):365--375, 1996. http://citeseer.nj.nec.com/article/defigueiredo96sampling.html More
@article{ defigueiredo96sampling,
author = "Luiz Henrique {De Figueiredo} and Jonas Gomes",
title = "Sampling implicit objects with physically-based particle systems",
journal = "Computers and Graphics",
volume = "20",
number = "3",
month = "--",
pages = "365--375",
year = "1996",
url = "citeseer.nj.nec.com/article/defigueiredo96sampling.html" }