(Enter summary)
Abstract: We discuss the problem of adaptive polygonization of regular surfaces of the euclidean 3D space,
and present e#ective algorithms for computing optimal polygonizations of surfaces described in
parametric or implicit form.
Keywords: Surface approximation, polygonization, parametric surfaces, implicit surfaces, geometric
modeling.
1 Introduction
The polygonization of surfaces is a classical problem in computer graphics and geometric modeling
that has many practical applications. The problem... (Update)
Context of citations to this paper: More ...ray tracing [18] especially for objects with high algebraic degree. Other solutions are based on enumeration algorithms [3, 6, 7, 11, 12, 22, 30, 31] , marching squares cubes triangles [1, 14, 27] particle systems [10, 17] or stochastic differential equations [25] These ... Cited by: More
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BibTeX entry: (Update)
L. Velho, L. H. de Figueiredo and J. Gomes, A methodology for piecewise linear approximation of surfaces. Journal of the Brazilian Computer Society, 3(3), 1997, pp. 30--42. http://citeseer.nj.nec.com/velho97methodology.html More @article{ velho97methodology,
author = "Luiz Velho and Luiz Henrique {de Figueiredo} and Jonas Gomes",
title = "A methodology for piecewise linear approximation of surfaces",
journal = "Journal of the Brazilian Computer Society",
volume = "3",
number = "3",
pages = "30--42",
year = "1997",
url = "citeseer.nj.nec.com/velho97methodology.html" }
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Time Warping of Audio Signals - Goldenstein, Gomes (1999)
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