Abstract: Algorithms exist for synthesizing a wide variety of textures over
rectangular domains. However, it remains difficult to synthesize
general textures over arbitrary manifold surfaces. In this paper, we
present a solution to this problem for surfaces defined by dense
polygon meshes. Our solution extends Wei and Levoy's texture
synthesis method [25] by generalizing their definition of search
neighborhoods. For each mesh vertex, we establish a local parameterization
surrounding the vertex, use this... (Update)
.... Such parameterizations are essential for operations such as texture mapping [1, 6, 9, 11, 14, 21] texture synthesis on surfaces [17, 19, 20], interactive 3D painting [7] remeshing and multi resolution analysis [2, 8, 18] mesh compression [4, 16] and digital geometry...
...an RBF scattered data interpolation approach, where distances are determined using Dijkstra s algorithm on the edge graph. Wei and Levoy [WeL01] use a relaxation technique to generate a smooth vector field. The energy functional takes into account different types of symmetries....
Li-Yi Wei and Marc Levoy. Texture Synthesis Over Arbitrary Manifold Surfaces. Proceedings of SIGGRAPH 2001, pages 355--360, August 2001. 2 http://citeseer.nj.nec.com/wei01texture.html More
@inproceedings{ wei01texture,
author = "Li-Yi Wei and Marc Levoy",
title = "Texture Synthesis Over Arbitrary Manifold Surfaces",
booktitle = "{SIGGRAPH} 2001, Computer Graphics Proceedings",
publisher = "ACM Press / ACM SIGGRAPH",
editor = "Eugene Fiume",
pages = "355--360",
year = "2001",
url = "citeseer.nj.nec.com/wei01texture.html" }