#include "colors.inc" #include "textures.inc" camera { location <50, 0, 0> direction <-1, 0, 0> look_at < 0, -5, 12> up < 0, 0, -1> right < 0, 1, 0> } background { color rgb <1, 1, 1> } light_source { 1000*< 1, -2, -1> color rgb <0.5, 0.5, 0.5> } light_source { 1000*< 1, 2, 1> color rgb <0.5, 0.5, 0.5> } light_source { 1000*<-1, 0, 0> color rgb <0.7, 0.7, 0.7> } light_source { 1000*< 0, 0, -1> color rgb <0.7, 0.7, 0.7> } light_source { 1000*< 0, 0, 1> color rgb <0.7, 0.7, 0.7> } sphere { <0, 0, 0>, 100000 pigment {SkyBlue scale <5000, 5000, 5000>} finish {Luminous} }