#include "colors.inc"
#include "textures.inc"

camera {
  location  <50,  0,  0>
  direction <-1,  0,  0>
  look_at   < 0,  -5,  12>
  up        < 0,  0, -1>
  right     < 0,  1,  0>
}

background { color rgb <1, 1, 1> }

light_source { 1000*< 1, -2, -1>  color rgb <0.5, 0.5, 0.5> }
light_source { 1000*< 1,  2,  1>  color rgb <0.5, 0.5, 0.5> }
light_source { 1000*<-1,  0,  0>  color rgb <0.7, 0.7, 0.7> }
light_source { 1000*< 0,  0, -1>  color rgb <0.7, 0.7, 0.7> }
light_source { 1000*< 0,  0,  1>  color rgb <0.7, 0.7, 0.7> }

sphere {
  <0, 0, 0>, 100000
  pigment {SkyBlue scale <5000, 5000, 5000>}
  finish {Luminous}
}