Code:
// If prev is coinbase, check that it's matured
if (txPrev.IsCoinBase())
for (CBlockIndex* pindex = pindexBlock; pindex && pindexBlock->nHeight - pindex->nHeight < COINBASE_MATURITY; pindex = pindex->pprev)
if (pindex->nBlockPos == txindex.pos.nBlockPos && pindex->nFile == txindex.pos.nFile)
return error("ConnectInputs() : tried to spend coinbase at depth %d", pindexBlock->nHeight - pindex->nHeight);
if (txPrev.IsCoinBase())
for (CBlockIndex* pindex = pindexBlock; pindex && pindexBlock->nHeight - pindex->nHeight < COINBASE_MATURITY; pindex = pindex->pprev)
if (pindex->nBlockPos == txindex.pos.nBlockPos && pindex->nFile == txindex.pos.nFile)
return error("ConnectInputs() : tried to spend coinbase at depth %d", pindexBlock->nHeight - pindex->nHeight);
... and the entire block would be rejected as invalid. Which is a good thing, otherwise miners could get around the "no spending newly minted coins for COINBASE_MATURITY blocks" rule.