#include "teste.inc" #include "colors.inc" #include "textures.inc" background {White} camera { location <0, -10, 0> look_at <0, 0, 0> } box { <-1, -1, -1>, <1, 1, 1> pigment{color rgb<0.9,0.9,0.9>} translate rotate scale } light_source { <0, -10, 0> color White }