// Last edited on 2014-07-02 13:39:05 by stolfilocal // Generic cover background{ color rgb < 1.000, 1.000, 1.000 > } #declare eps = 0.001; #include "logo45.inc" #declare logo45_min = < 0, 0, 0 > - < eps, eps, eps >; #declare logo45_max = logo45_sz + < eps, eps, eps >; #declare cam_ctr = < 0.60*logo45_sz.x, 0.65*logo45_sz.y, 0 >; #declare cam_obs = logo45_sz.z*z + logo45_sz.x*< -0.50, 0, 1.50 >; #declare cam_rad = 0.72*vlength(logo45_max - logo45_min); #declare cam_dir = vnormalize(cam_obs - cam_ctr); #declare cam_dst = vlength(cam_obs - cam_ctr); object{ logo45 } // sphere{ cam_ctr, 120 texture{ tx_blanc } } // object{ axes(0.75*cam_rad) } camlight(cam_ctr, cam_rad, cam_dir, cam_dst, y, 1.3, 5,40.0) light_source { < 100, -50, -10 > color rgb 0.1*<1.0,1.0,1.0> } light_source { < -100, -50, -10 > color rgb 0.1*<1.0,1.0,1.0> }