// Test scene: just the hand // Last edited on 1999-02-08 10:40:50 by stolfi // Requires // Defines // scene = the scene object // overlay = the text overlay (centered at O, X towards right, Z up) // overlay_height, overlay_width = Z and X dimensions of overlay // overlay_rel_dist = distance from win_center to put overlay (rel camera dist.) // THE SCENE #include "sib-poker.inc" #declare unit_box_grid = 1; #include "unit-box.inc" #declare scene = union{ union{ object{ unit_box scale < 0.5, 0.5, 0.5 > } object{ sib_poker rotate < 000,000,090 > translate < 00.0, 00.0, -0.5 > } translate < 00.00, -1.10, 00.00 > } object{ sib_poker rotate < 000,000,045 > translate < 00.0, 00.0, -0.5 > } union{ object{ unit_box scale < 0.5, 0.5, 0.5 > } object{ sib_poker rotate < 000,000,000 > translate < 00.0, 00.0, -0.5 > } translate < 00.00, +1.10, 00.00 > } plane{ <1,0,0>, -2 texture{ pigment{ color rgb <0.5, 0.8, 1.0> } finish{ ambient 0.5 diffuse 0.5 } } no_shadow } } // THE TEXT OVERLAY #declare overlay = object{ empty } #declare overlay_height = 1; #declare overlay_width = 1; #declare overlay_rel_dist = 0.5;