// Last edited on 2007-05-23 08:47:39 by stolfi // Generic camera declarations #local asp = image_width/image_height; #local rad = scene_rad/vlength(camera_pos - camera_ctr); camera { location camera_pos right -2.0*rad*sqrt(asp)*x up 2.0*rad/sqrt(asp)*y sky z look_at camera_ctr }