// Primeiro Exercicio de MC930
// Editado em 28/09
// Gustavo Melim do Carmo RA962489

background{ color rgb < 1,1, 1 > }

light_source {
  < 4.00, 10.00, 50.00 >
  color rgb < 1.00, 1.00, 1.00 >
}

camera {
  location  <  8.00, 4.00, 2.00 >
  right     < -1.20, 0.00, 0.00 >
  up        <  0.00, 0.00, 0.90 >
  sky       <  0.00, 0.00, 1.00 >
  look_at   <  0.00, 0.00, 0.00 >
}

#declare raio = 2.000;

#declare tinta_red =
  texture {
    pigment { color rgb < 1, 0, 0 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }

#declare tinta_green =
  texture {
    pigment { color rgb < 0, 1, 0 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }
#declare tinta_blue =
  texture {
    pigment { color rgb < 0, 0, 1.00 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }



#declare bola =
  sphere {
    < 0, -3.0, 2.00 >, 1.00
    texture { tinta_green }
  }

#declare cilindro =
  cylinder {
    < -0.5, -0.5, -3.00 >,
    < -0.5, -0.5, -0.70 >,
    0.6
    texture { tinta_blue }
  }

#declare quad =
  box {
    <1.5, 1.5, 1.5>,
    < 2.5, 2.5,  2.5>
    texture { tinta_red }
  }



// Aqui está a cena, finalmente:

  object { bola }
  object { cilindro }
  object { quad }