// Exemplo de arquivo de descricao de cena para POV-ray
// Last edited on 2000-09-21 20:06:05 by stolfi

background{ color rgb < 0.00, 0.03, 0.15 > }

light_source {
  < 4.00, 10.00, 50.00 >
  color rgb < 1.00, 1.00, 1.00 >
} 

camera {
  location  <  1.50, 2.00, 3.00 >
  sky < 0.00, 0.00, 2.80 >
  look_at   <  1.50, -1.00, 0.20 >
} 

#declare raio = 2.000;

#declare vermelho = 
  texture {
    pigment { color rgb < 1.00, 0.00, 0.00 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }

#declare verde = 
  texture {
    pigment { color rgb < 0.00, 1.00, 0.00 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }
  
#declare azul = 
  texture {
    pigment { color rgb < 0.00, 0.00, 1.00 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }

#declare cilindro =
   cylinder {
      <1.50, -0.90, 0.20>,
      <1.50, -0.90, 1.00>,
      0.30
      texture { vermelho }
   }

#declare cubo =
   box {
      <0.40, -0.20, 0.20>,
      <1.00, -0.80, 0.80>
      texture { azul }
   }

#declare piramide =
   cone {
      <0.50, -1.50, 0.70>, 0.00
      <0.50, -1.50, 0.20>, 0.30
      texture { verde }
   }


  
// Aqui está a cena, finalmente:

  object { cilindro } 
  object { cubo }
  object { piramide }