#include "colors.inc"
   #include "stones.inc"
  camera {
    location <0,2,-(27+(1-clock)*20)>
    look_at <2,2,0>
    angle 35
  }
  light_source { <10,10,-20> White }

//  plane { y,0
//    texture {
//      pigment { SeaGreen }
//      finish { reflection .35 specular 1 }
//      normal { ripples .35 turbulence .5 scale .25 }
//    }
//  }

  text { ttf "gothicb.ttf" "Gallo Corp." .5, 0
    texture { T_Stone23 }
	translate <-8*(1-clock), 8*(1-clock)*(1-clock),0>
  }
  #include "skies.inc"
  sky_sphere { S_Cloud5 }

  sphere {<0,0,0>, 1 pigment {Cyan filter 0.95} scale <4,1.4,1> translate <2.5+8*(1-clock),0.2+8*(1-clock)*(1-clock),0>}