// MC930 - Exemplo de main.pov para o trabalho final // Last edited on 2000-12-14 09:07:40 by mc726 #include "colors.inc" light_source { <200,2000,-2000> White } camera { location <-14,4,-30> look_at <.3,5,1> angle 35 } plane { y,-0.2 texture { pigment { Silver } finish { reflection .35 specular 1 } normal { ripples .35 turbulence .5 scale .25 } } } #declare origem = < 0, 0, 0 >; //telhado #declare telhado = box{ <0,10,0>, <36,12,20> texture{ pigment{ color rgb < 1.00, 0.90, 0.05 > } finish{ diffuse 0.05 ambient 0.05 reflection 0.90 } } } // primeiro andar #declare contato = box { <2,0,18>,<3.5,2.5,16.5> pigment{ checker color rgb < 0.80, 0.90, 1.00 >, color rgb < 0.20, 0.70, 1.00 > } finish{ diffuse 0.9 ambient 0.05 specular 0.3 roughness 0.1 } } #declare terceiro = box { <2,6,2>,<34,10,18> pigment{ checker color rgb < 0.80, 0.90, 1.00 >, color rgb < 0.20, 0.70, 1.00 > } finish{ diffuse 0.9 ambient 0.05 specular 0.3 roughness 0.1 } } background{ color rgb < 0.90, 0.92, 0.95 > } #declare eixos_cartesianos = union { cylinder { <0,0,0>, <1,0,0>, 0.02 pigment { color rgb <1,0,0> } } cylinder { <0,0,0>, <0,1,0>, 0.02 pigment { color rgb <0,1,0> } } cylinder { <0,0,0>, <0,0,1>, 0.02 pigment { color rgb <0,0,1> } } } object { telhado } object { contato } object { eixos_cartesianos } object { terceiro }