// MC930 - Projeto Final // Last edited on 2000-12-14 09:07:40 by Fabio Yuasa Niizu RA:962325 #include "textures.inc" #include "colors.inc" #declare i=1; #declare j=0; background{ color rgb < 0, 0, 1 > } light_source { < 0.00, -1000.00, 1000.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 30.00, -90.00, 4.0 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 5.00, 10.00, 10.00 > } #declare tinta_rodovia = texture { pigment { color rgb < 1, 1, 1 > } finish { diffuse 0.2 specular 0.05 roughness 0.005 ambient 0.1 } } #declare tinta_white = texture { pigment { color rgb < 1, 1, 1 > } finish { diffuse 0.9 specular 0.9 roughness 0.005 ambient 0.1 } } #declare tinta_blue = texture { pigment { color rgb < 0, 0, 1 > } finish { diffuse 0.7 specular 0.05 roughness 0.005 ambient 0.1 } } // Corpo // Central #declare parte_inferior = box { < -50.00, -5.00, 10.00>, // Near lower left corner < 50.00, 5.00, 11.50> texture { tinta_white } } #declare vidro_do_meio = box { < -50.00, -5.00, 11.50>, // Near lower left corner < 50.00, 5.00, 13.50> texture { NBglass } } #declare parte_superior = box { < -50.00, -5.00, 13.50>, // Near lower left corner < 50.00, 5.00, 15.00> texture { tinta_white } } #declare parte_central = box { < -14.00, -9.00, 10.00>, // Near lower left corner < 14.00, 9.00, 11.50> texture { tinta_white } } #declare vidro_central = box { < -14.00, -9.00, 11.50>, // Near lower left corner < 14.00, 9.00, 14.00> texture { NBglass } } //Piso inferior #declare sup_piso_inferior = box { < -50.00, -5.00, 9.00>, // Near lower left corner < 14.00, 5.00, 10.0> texture { tinta_white } } #declare vidro_piso_inferior = box { < -50.00, -5.00, 10.00>, // Near lower left corner < 14.00, 5.00, 8.00> texture { NBglass } } #declare inferior_piso_inferior = box { < -50.00, -5.00, 8.00>, // Near lower left corner < 14.00, 5.00, 6.50> texture { tinta_white } } // Pilares #declare pilar_esquerdo = box { < -31.00, -5.00, 0.00>, // Near lower left corner < -32.00, 5.00, 7.0> texture { tinta_white } } #declare pilar_direito = box { < 31.00, -5.00, 0.00>, // Near lower left corner < 32.00, 5.00, 10.0> texture { tinta_white } } // Telhados #declare telhado_central_inf = prism { conic_sweep linear_spline 0, // height 1 1, // height 2 5, // the number of points making up the shape... <4,4>,<-4,4>,<-4,-4>,<4,-4>,<4,4> rotate < -90, 0, 0 > translate < 0.00, 1.50, 1.8 > scale < 4.0, 4.0, 17.0 > pigment { color White } } #declare telhado_central_sup = prism { conic_sweep linear_spline 0, // height 1 1, // height 2 5, // the number of points making up the shape... <4,4>,<-4,4>,<-4,-4>,<4,-4>,<4,4> rotate < -90, 0, 0 > translate < 0.00, 1.50, 1.85 > scale < 4.0, 4.0, 17.0 > pigment { color White } } #declare telhado_lateral_esq = prism { conic_sweep linear_spline 0, // height 1 1, // height 2 5, // the number of points making up the shape... <4,4>,<-4,4>,<-4,-4>,<4,-4>,<4,4> rotate < -90, 0, 0 > translate < 25.00, 1.50, 2.8 > scale < 2.0, 2.0, 8.50 > pigment { color White } } #declare telhado_lateral_dir = prism { conic_sweep linear_spline 0, // height 1 1, // height 2 5, // the number of points making up the shape... <4,4>,<-4,4>,<-4,-4>,<4,-4>,<4,4> rotate < -90, 0, 0 > translate < -25.00, 1.50, 2.8 > scale < 2.0, 2.0, 8.50 > pigment { color White } } #declare continuacao_da_piramide1 = cylinder { < 15.90, -9.90, 14.00 >, < 0.00, 6.00, 30.90 >, 0.35 texture { tinta_blue } } #declare continuacao_da_piramide2 = cylinder { < 15.90, 21.90, 14.00 >, < 0.00, 6.00, 30.90 >, 0.35 texture { tinta_blue } } #declare continuacao_da_piramide3 = cylinder { < -15.90, -9.90, 14.00 >, < 0.00, 6.00, 30.90 >, 0.35 texture { tinta_blue } } #declare continuacao_da_piramide4 = cylinder { < -15.90, 21.90, 14.00 >, < 0.00, 6.00, 30.90 >, 0.35 texture { tinta_blue } } //PAVIMENTO #declare pavimento = plane{ z, 0 texture{ pigment{ color rgb < 0.0, 1.0, 0.0 > } finish{ diffuse 0.9 ambient 0.05 specular 0.3 roughness 0.1 } normal{ granite 0.5 } } scale 10 } //Rodovia #declare estrada_interior = box { < -30.50, -200.00, 0.00>, // Near lower left corner < -5.50, 2000.00, 0.05> texture { tinta_rodovia } } #declare estrada_capital = box { < 5.5, -200.00, 0.00>, // Near lower left corner < 30.50, 2000.00, 0.05> texture { tinta_rodovia } } #declare risco_longo1 = box { < -29.95, -200.00, 0.00>, // Near lower left corner < -30.05, 2000.00, 0.06> texture { tinta_white } } #declare risco_longo2 = box { < -5.95, -200.00, 0.00>, // Near lower left corner < -6.05, 2000.00, 0.06> texture { tinta_white } } #declare risco_longo3 = box { < 5.95, -200.00, 0.00>, // Near lower left corner < 6.05, 2000.00, 0.06> texture { tinta_white } } #declare risco_longo4 = box { < 29.95, -200.00, 0.00>, // Near lower left corner < 30.05, 2000.00, 0.06> texture { tinta_white } } #declare risco = box { < -21.95, -200.00, 0.00>, // Near lower left corner < -22.05, -198.00, 0.06> texture { tinta_white } } #while (i < 2000) #declare j = j + 5; object { risco translate <0,j,0> } #declare i = i + 1; #end #declare i=1; #declare j=0; #while (i < 200) #declare j = j + 5; object { risco translate <8,j,0> } #declare i = i + 1; #end #declare i=1; #declare j=0; #while (i < 200) #declare j = j + 5; object { risco translate <36,j,0> } #declare i = i + 1; #end #declare i=1; #declare j=0; #while (i < 200) #declare j = j + 5; object { risco translate <44,j,0> } #declare i = i + 1; #end //ceu plane { -z, -1100 texture { pigment {SkyBlue} finish { ambient 1 diffuse 0} } texture { pigment { bozo turbulence .5 color_map { [0 White] [1 White filter 1] } } finish { ambient 1 diffuse 0 } scale <30000, 7500, 7500> rotate <5, 45, 0> } } // CENA object {parte_inferior} object {inferior_piso_inferior} object {sup_piso_inferior} object {vidro_piso_inferior} difference { union { object {telhado_central_inf} object {telhado_central_sup} } object {telhado_central_inf translate <0,0,8>} } object {vidro_central} object {parte_central} object {vidro_do_meio} object {pavimento} object {parte_superior} object {estrada_interior} object {estrada_capital} object {pilar_esquerdo} object {pilar_direito} object {risco_longo1} object {risco_longo2} object {risco_longo3} object {risco_longo4} object {continuacao_da_piramide1} object {continuacao_da_piramide2} object {continuacao_da_piramide3} object {continuacao_da_piramide4} difference { object {telhado_lateral_esq} box { < 20.00, -15.00, 10.00>, // Near lower left corner < 50.00, 15.00, 40.50> texture { tinta_white } } } difference { object {telhado_lateral_dir} box { < -20.00, -15.00, 10.00>, // Near lower left corner < -50.00, 15.00, 40.50> texture { tinta_white } } }